Authorship
Concept & DirectionOndrex
CodeOndrex + Claude + Gemini
Visual DesignOndrex
Sound DesignOndrex + Claude
Mathematical Models
⬡ Molten Ingot
Mandelbrot Set — iterative complex quadratic map z→z²+c. Smooth iteration coloring via escape-time renormalization. Heat-shimmer UV warp in GLSL fragment shader.
✦ Strange Ink
Clifford Strange Attractor — iterated function x'=sin(ay)+c·cos(ax), y'=sin(bx)+d·cos(by). Density field accumulated over 10 seeds × 28 iterations per pixel. Aged paper via multi-octave hash noise.
◈ Dual Neon
Julia Set with dual orbit traps. Two geometric traps (rotating axis cross + counter-rotating circle) capture minimum distance during iteration. Magenta/cyan/white blowout coloring from trap distances.
🜂 Burning Paper
Cellular automaton char simulation on a 256×256 float buffer. Each cell propagates burn state to neighbours with stochastic spread factor. Mic amplitude modulates ignition radius. Buffer uploaded as GPU texture each frame.
≋ Coast
2D shallow water wave equation — discrete Laplacian with ping-pong float buffers: h[t+1] = 2h[t] − h[t−1] + c²∇²h. Gyroscope gravity bias creates fluid sloshing. Normal-map derived lighting on height field.
⸙ Dark Forest
Fractal branch SDF — recursive signed distance field computes minimum distance to a self-similar branching tree generated from mouse position as root seed. 6 levels of bifurcation with golden-angle rotation. Mic amplitude modulates wind-sway noise on branch angles.
⌇ Rough Terrain
6-octave fractional Brownian motion height field with ridge noise for cliff lines. Croatian Dalmatian coast palette: bleached limestone, turquoise water in cracks, olive vegetation in hollows. Normal-map lighting with gyroscope-controlled sun direction.
☉ The Divine Monochord
Concentric emanation rings after Robert Fludd's Ptolemaic cosmology (Utriusque Cosmi Historia, 1617). Moiré interference between nested circle families encodes the harmonic proportions — diatessaron (4:3), diapente (3:2), diapason (2:1). Mouse position warps the celestial spheres. Dark void at centre (Terra inanis), warm empyrean at periphery. Per-game seed rotates the cosmological arrangement.
🚢 Burning Ship
Burning Ship fractal — variant of the Mandelbrot iteration where both z components are passed through abs() before squaring: z→(|Re(z)|+i|Im(z)|)²+c. Produces the iconic sailing ship silhouette. Per-game parameter-space rotation. Decay 5.5 — the hardest mode.
🥦 Morning Kitchen
Romanesco fractal — z^φ+c where φ=1.618 (golden ratio). Complex power computed in polar form produces self-similar logarithmic spirals at every scale, exactly like the vegetable. Logarithmic spiral UV warp reinforces the conical structure. Morning light palette: cream, organic green, warm gold.