Mandelbrot Set — iterative complex quadratic map z→z²+c. Smooth iteration coloring via escape-time renormalization. Heat-shimmer UV warp in GLSL fragment shader.
✦ Strange Ink
Clifford Strange Attractor — iterated function x'=sin(ay)+c·cos(ax), y'=sin(bx)+d·cos(by). Density field accumulated over 10 seeds × 28 iterations per pixel. Aged paper via multi-octave hash noise.
◈ Dual Neon
Julia Set with dual orbit traps. Two geometric traps (rotating axis cross + counter-rotating circle) capture minimum distance during iteration. Magenta/cyan/white blowout coloring from trap distances.
🜂 Burning Paper
Cellular automaton char simulation on a 256×256 float buffer. Each cell propagates burn state to neighbours with stochastic spread factor. Mic amplitude modulates ignition radius. Buffer uploaded as GPU texture each frame.
Each matrix hides a secret point in parameter space. Move your mouse or drag on mobile to navigate the fractal. Your score reflects how close the current position is to the hidden harmony — but you cannot see where it is.
When you stop moving, a lock bar begins filling. Hold perfectly still for 3 seconds to lock your score. The moment you lock is your final result.
Controls
NavigateMouse move / Touch drag
Lock scoreHold still for 3 seconds
Audio♪ button top-right
Exit mode✕ Abort button
Sensor Enhancements
Strange Ink + Burning PaperMicrophone input enriches the field
CoastGyroscope tilts the water gravity
Sensors are optional — the game works fully without them. When available, they are activated automatically and shown as badges in the top-left HUD.
Scoring
Score = 100 × e−2.5d where d is the Euclidean distance to the secret point in parameter space. Perfect alignment scores 100%. The top 10 scores per mode are recorded in the Hall of Alchemists.